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Pumpkin News Archive
Here is an archive of all of our dev news posts from since we started development in 2014. We post new updates every month.
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Pumpkin Days
Nov 6, 20182 min read
Jue Dev Report 2016
Progress is still going good! Progress is still going well so far. No major hiccups have occurred that we have not been able to overcome...
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Pumpkin Days
Nov 6, 20182 min read
May Dev report 2016
Progress still going well It's very difficult to answer with something interesting when someone asks "How is Pumpkin Online going" All I...
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Pumpkin Days
Nov 6, 20182 min read
April Dev Report 2016
A couple of bugs slowed us down, but we're still making progress. We didn't get to develop a variety of things this time around because...
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Pumpkin Days
Nov 6, 20182 min read
March Dev Report 2016
A bit of a break, but still working A couple of us took a bit of a break, so we don't have as many things to show off this time. However,...
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Pumpkin Days
Nov 6, 20183 min read
February Dev Report 2016
Much work to be done, but progress is still good! Hey again guys. Progress is still going very well with no major problems or obstacles....
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Pumpkin Days
Nov 6, 20184 min read
January Dev Report 2016
Smooth Sailing Still! Hey guys! It's still been smooth sailing moving along in production in the New Year. We're working our hardest to...
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Pumpkin Days
Nov 6, 20183 min read
December Dev Report 2015
Happy New Year Guys! It is finally 2016 and we've got a lot of work ahead of us. Because of the hiccups last year and having to restart...
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Pumpkin Days
Nov 6, 20182 min read
November Dev Report 2015
Hey guys Merry Christmas and Happy Holidays! It's the holidays which means production may slow down a bit as everyone is busy getting...
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Pumpkin Days
Nov 6, 20185 min read
October Report 2015 (Engine Switch)
Hey guys so, we are going to announce our big change in the game development. We have moved from developing in Hero Engine to Unreal 4 to...
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Pumpkin Days
Nov 6, 20181 min read
September Report 2015
llustration by Lenore So this month was also quite abysmal as well for game development, and so this is the last and final month I have...
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Pumpkin Days
Nov 6, 20181 min read
August Dev Report 2016
Illustration by Kelli Another rough month has come and gone. Our team has been having a hard time due to personal stuff and just our own...
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Pumpkin Days
Nov 6, 20182 min read
July Dev Report 2015
Illustration by freakxwannaxbe July has come and gone and it was a bit rough once again. However, some big changes have been happening...
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Pumpkin Days
Nov 6, 20182 min read
June Dev Report 2015
Illustration by Woobatoobat June has come and gone, it was a bit slow again because I'm moving and there has been a lot going on...
10 views
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Pumpkin Days
Nov 6, 20182 min read
May Dev Report 2015
Illustration by Vilatile May has come and gone and it was a rough month. My personal computer laptop decided to die on me and I had to...
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Pumpkin Days
Nov 6, 20184 min read
April Dev Report 2015
April report. We've been doing more stuff, but it's mostly behind the scenes development that isn't much we can show off. It's kind of...
13 views
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Pumpkin Days
Nov 6, 20181 min read
March Dev Report 2015
Time for another month of what we've been up to. Â After much debugging and screwing up we finally, FINALLY got our character model,...
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Pumpkin Days
Nov 6, 20181 min read
February Dev Report 2015
Hey guys time for our February report on how things have been going. They have been slower than usualy but, progress is always being made...
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Pumpkin Days
Nov 6, 20184 min read
January Dev Report 2015
Hi guys it's the first month of official development. Our pre-pre-alpha build was only to show proof of concept and to pitch an idea, but...
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Pumpkin Days
Nov 6, 20182 min read
Furniture Customization (2014)
This week's update Sorry again guys for the lack of updates, everyone is still working really hard trying to put this together. Here is...
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Pumpkin Days
Nov 6, 20181 min read
Live-stream Report (2014)
You can watch our livestream on our youtube channel It’s ridiculously long, but we’re not expecting anyone to watch it all the way...
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